您所在的位置:首页 - 科普 - 正文科普

编程程序代码哪里找

昭荣
昭荣 05-03 【科普】 389人已围观

摘要标题:探索编程世界:创意无限的有趣程序代码编程世界是一个充满创意和无限可能的领域。从简单的文本处理到复杂的人工智能算法,每一行代码都可以是一个探索的起点。以下是一些有趣的编程程序代码,展示了编程的多样

探索编程世界:创意无限的有趣程序代码

编程世界是一个充满创意和无限可能的领域。从简单的文本处理到复杂的人工智能算法,每一行代码都可以是一个探索的起点。以下是一些有趣的编程程序代码,展示了编程的多样性和创造力。

1. 绘制彩色螺旋

```python

import turtle

t = turtle.Turtle()

t.speed(0)

t.width(2)

for i in range(360):

t.pencolor((i%5)/255, (i5)/255, (iU)/255) 通过RGB值设置颜色

t.forward(i)

t.left(121)

turtle.done()

```

这段Python代码使用了Turtle库,绘制了一条彩色的螺旋线。每一步都改变了画笔的颜色,使得整个螺旋线呈现出丰富多彩的效果。

2. 文字艺术生成器

```python

from pyfiglet import Figlet

text = input("请输入要生成艺术字的文本: ")

custom_fig = Figlet(font='graffiti')

ascii_art = custom_fig.renderText(text)

print(ascii_art)

```

使用pyfiglet库,这段Python代码可以将用户输入的文本转换成艺术字,通过改变不同的字体可以生成各种独特的效果。

3. 2048游戏

```python

import curses

from random import randrange, choice

from collections import defaultdict

定义游戏操作函数

actions = ['Up', 'Left', 'Down', 'Right']

def get_user_action(keyboard):

char = "N"

while char not in actions:

char = keyboard.getch()

return char

定义棋盘操作函数

def transpose(field):

return [list(row) for row in zip(*field)]

def invert(field):

return [row[::1] for row in field]

定义游戏核心逻辑

class GameField(object):

def __init__(self, height=4, width=4, win=2048):

self.height = height 棋盘高度

self.width = width 棋盘宽度

self.win_value = win 胜利条件

self.score = 0 当前分数

self.highscore = 0 最高分

self.reset() 重置游戏状态

重置游戏状态

def reset(self):

if self.score > self.highscore:

self.highscore = self.score

self.score = 0

self.field = [[0 for i in range(self.width)] for j in range(self.height)]

self.spawn()

self.spawn()

随机生成2或4

def spawn(self):

new_element = 4 if randrange(100) > 89 else 2

(i, j) = choice([(i, j) for i in range(self.width) for j in range(self.height) if self.field[i][j] == 0])

self.field[i][j] = new_element

检查游戏是否胜利

def is_win(self):

return any(any(i >= self.win_value for i in row) for row in self.field)

检查游戏是否失败

def is_gameover(self):

return not any(self.move_is_possible(move) for move in actions)

移动棋盘

def move(self, direction):

def move_row_left(row):

def tighten(row):

new_row = [i for i in row if i != 0]

new_row = [0 for i in range(len(row) len(new_row))]

return new_row

def merge(row):

pair = False

new_row = []

for i in range(len(row)):

if pair:

new_row.append(2 * row[i])

self.score = 2 * row[i]

pair = False

else:

if i 1 < len(row) and row[i] == row[i 1]:

pair = True

new_row.append(0)

else:

new_row.append(row[i])

assert len(new_row) == len(row)

return new_row

return tighten(merge(tighten(row)))

moves = {}

moves['Left'] = lambda field: [move_row_left(row) for row in field]

moves['Right'] = lambda field: invert(moves['Left'](invert(field)))

moves['Up'] = lambda field: transpose(moves['Left'](transpose(field)))

moves['Down'] = lambda field: transpose(moves['Right'](transpose(field)))

if direction in moves:

if self.move_is_possible(direction):

self.field = moves[direction](self.field)

self.spawn()

return True

else:

return False

判断是否可以移动

def move_is_possible(self, direction):

def row_is_left_movable(row):

def change(i):

if row[i] == 0 and row[i 1] != 0:

return True

if row[i] != 0 and row[i 1] == row[i]:

return True

return False

return any(change(i) for i in range(len(row) 1))

check = {}

check['Left'] = lambda field: any(row_is_left_movable(row) for row in field)

check['Right'] = lambda field: check['Left'](invert(field))

check['Up'] = lambda field: check['Left'](transpose(field))

check['Down'] = lambda field: check['Right'](transpose(field))

if direction in check:

return check[direction](self.field)

else:

return False

绘制游戏界面

def draw(self, screen):

help_string1 = "(W)Up (S)Down (A)Left (D)Right"

help_string2 = " (R)Restart (Q)Exit"

gameover_string = " GAME OVER"

win_string = " YOU WIN!"

def cast(string):

screen.addstr(string '\n')

绘制水平分隔线

def draw_hor_separator():

line = ' ' (' ' * self.width ' ')[1:]

separator = defaultdict(lambda: line)

if not hasattr(draw_hor_separator, "counter"):

draw_hor_separator.counter = 0

cast(separator[draw_hor_separator.counter])

https://ksdln.com/

Tags: c编程代码有趣 python有趣的编程代码 c程序设计有趣的代码

最近发表

icp沪ICP备2023034348号-27
取消
微信二维码
支付宝二维码

目录[+]